About


Hi, I'm Jacob and I'm a technical level and quest designer with a background in shooters, adventure games, and kart racers. I specialize in level layouts and gameplay scripting, and I have a strong eye for aesthetics. I'm interested in working on games that impact player emotions or change how people think, games where the player is going on an adventure (either open world or linear), or multiplayer maps that strengthen social relationships through teamwork or laughter.


Contributions


Guiding Light (2023)

Links: DOTs Page · Itch.io

  • Designed and implemented levels 1-4 from blockout to final launch layout, and aesthetic passes including elements of sound design, verticality, conveyance, and descriptive environmental triggers for screen-reader implementation
  • Collaborated with the sound design and programming teams to prototype an accessibility audio indicator system for obstacles, environmental hazards, collectables, and enemies for our blind-player audience
  • Prototyped a compass system with UI components to assist players in world navigation


Portfolio


The Portfolio of Jacob Ryan Wheeler


Contact




Social Media